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Solve the right problem with the Problem Pyramid

23/10/2018 by Ben Crothers

Get clarity on a problem to be solved – either by yourself or as a team – by exploring it, reframing it and articulating it in a more insightful way using this simple visual pattern.

Ambiguity and confusion? You probably don’t have a proper problem statement

Have you ever had those times where you’re lying awake at night, with your mind gnawing on a problem, and you just can’t seem to think it through properly? You toss and turn, and as much as you want to turn your brain off, you can’t!

Or, you might have a project at work where you (and probably others too) can’t really say why you’re doing it. The project might have a goal, but still there’s no clear purpose. Sometimes people might even say smart things like “We need to know what problem this project is solving” (very true!) but still, nobody can actually articulate what the problem is.

Or you might even have a problem statement – or inherited a problem statement from somebody else – but it still just sounds like a goal.

If this is a problem statement, what’s the actual problem?

A proper problem statement – and I can’t believe I have to say this – should contain a problem. Something that is in the way of someone (or a business, or a system) achieving a goal. Yes, the statement itself can contain the goal, and yes it should say something about who has the problem, and no it should definitely not already contain the solution. Here’s a good guide that has always helped me:

[Persona / Customer type] wants to [Goal] but [Problem]. This is unacceptable because [Impact].

Note how adding the impact of the problem helps to say why we need to solve this particular problem, and maybe why we need to solve it now.

Is it hard to come up with such a succinct, insightful problem statement? Usually, yes. Do you come up with it just by getting a group of people to talk? Probably not. Problem framing by definition is all about describing a problem from a specific point of view, and we all know how likely it is that everyone is going to have a different point of view!

That’s why it makes so much more sense to visually map out the problem space, to get clarity and alignment first, before being able to distill it all into a problem statement. And that’s where the Problem Pyramid comes in!

What is the Problem Pyramid?

The Problem Pyramid is a visual pattern you can draw to help you explore and clarify a particular problem space, especially if that problem space is complex, ambiguous or misunderstood. You use it give more structure and meaning to any conversation about the problem space, so that you have a better chance of distilling a more insightful problem statement.

When do I use the Problem Pyramid?

You can apply this to all sorts of problems and in different situations, such as:

  • You have a problem, you’ve tried one or more solutions, but you can’t crack it yet
  • A team is struggling with the scope and purpose of a project, and needs a shared clear understanding of its intent
  • You’ve been given a problem statement, but it’s not helping to point the way to a solution
  • You’re ‘selling a solution’ about a particular problem to management, and you want to check your thinking by asking yourself the hard questions up front

What is the Problem Pyramid made up of?

Take a look at the sketch below:

In the triangle you write whatever you think is the problem you need to solve (this is the existing problem statement). The triangle (or pyramid) has 3 sides, which symbolise 3 different ways to explore that problem:

  • 5 Whys – root cause analysis
  • 5 Whos – perspective analysis
  • 5 So whats – impact analysis

How do you do the Problem Pyramid?

You can draw this Problem Pyramid on a whiteboard, paper, even in an online collaboration space (like Miro or Mural). You can do it with your team as a session on its own, or as part of an existing meeting.

Let’s take a look at how you and your team can tackle a problem by visually exploring each of these ‘sides’ together. Be sure to share some markers and sticky notes around for different people to add what they want to, at different points throughout this activity.

Start by drawing a large triangle in the centre of a whiteboard, and write what you think is the problem you’re trying to solve so far inside the triangle. This may well change… but you have to start somewhere!

5 Whys

Problems are usually tackled more effectively when they’re addressed at the source, rather than tackling just a symptom of the problem. The ‘5 Whys’ activity is well known in the design and product innovation domains, and helps us do root cause analysis. For more information about 5 Whys, see the Gamestorming 5 Whys activity or IDEO.org’s 5 Whys activity.

Ask everyone why the problem written in the large triangle is happening (or what is causing the problem), get them to write their responses on sticky notes, and stick them in the area below the large triangle. For example: if the problem is “We didn’t reach our quarterly target of selling 15 thousand shinklebots“, ask them “Why didn’t we sell 15 thousand shinklebots?”

There’ll probably be several different answers to this question that you can read on the sticky notes that people wrote, and you may need to group any duplicates. Now, take each response, and ask why again. For example, if one of the responses was “The factory couldn’t make the shinklebots fast enough“, ask “Why isn’t the factory making shinklebots fast enough?”, and so on. The ‘5’ in the ‘5 Whys’ is to get you and your team to really push your thinking beyond the default top-of-mind cause. The deeper you dig, the better insights you’ll get.

Before long, you’ll unearth some juicy root causes to the original problem that as a team you’ll want to focus on more than others. It’s tempting to now race off and solve one of those causes, but hold up! We have to explore the other two sides first…

5 Whos

Next, ask everyone who is affected by this problem, and get them to write on sticky notes (one per sticky note) who they think is most involved, and group as necessary. Depending on the nature of the problem, it’ll be a mix of particular types of customers, or types of staff members, or partners…maybe even you and your team.

If the team come up with more than 5 (there usually are more than 5), ask them: who is most affected by or involved in this problem?

Why do we do this? Because it’s important to get everyone out of their own mental bubble, and thinking of others. This isn’t a blame game at all; it’s about seeing who’s who in the whole system of the problem space. Identifying different kind of people affected by the problem then leads to helping to see and describe the problem through each of their perspectives, which is what re-framing is all about.

5 So whats

Thirdly, it’s good to do some impact analysis. Looking at the causes of the problem and types people who are most involved in the problem you have generated so far, ask “So what?” I don’t mean “So what?” in a glib, negative way, I mean: “What happens next for the people we identified? What’s the impact of that problem on each of them?”. Whatever the answer to that question is, ask “So what?” again, and so on.

For example: if the problem is “We didn’t reach our quarterly target of selling 15 thousand shinklebots“, asking “So what?” generates answers like:

  • Quarterly revenue will be less than expected (business impact)
  • We’ll need to work out why (action to take)
  • There are too many shinklebots taking up space in the warehouse (business impact)

…and asking “So what?” again generates answers like:

  • We don’t get the capital needed to open the new branch yet (business impact)
  • We’ll need to temporarily divert some resources to do customer research (action to take)
  • We need to find more warehouse space for the incoming products (business impact)

You can visually capture these in the same way as the other two ‘sides’ of the problem area, using a mix of writing, sticky notes and simple drawing on a whiteboard. You might like to ask “So what?” for each type of person you have isolated, too. Doing this impact analysis helps you and your team get a keener sense of urgency about the problem, as well as a sense of the impact if you delay action, or don’t do anything at all.

Step back and see the story

Now’s a great time to step back and get a sense of the whole problem space you and your team have generated. You now have a ‘map’ of the problem. It’s bound to contain some areas that are more tightly defined than other areas, as well as areas that may be completely new and insightful for you and others in the team.

You can use this ‘map’ to join up some elements that stick out as being more important. For example, there might be a specific customer type affected more than others, and the impact on them leads to more negative impacts on others. Or there might be an underlying cause that the team needs to focus on and fix, which will alleviate most of the impact for most of the people affected.

This is how the Problem Pyramid has visual storytelling power, as well as analytical power!

Here’s what a Problem Pyramid looks like in action. Note, it’s normal for it to get messy first, before you can ‘join the dots’ and home in on a particular story to distill into a problem statement.

Try it yourself

As with all of the visual patterns I share, do let me know if you try it out, and what worked well, and what didn’t work so well. I hope this Problem Pyramid helps you see your problems better, so that you can solve them better!

Filed Under: For designers and researchers, For meeting leaders and coaches, For project managers and facilitators, Problem solving, Visual strategy and facilitation Tagged With: business strategy, facilitation, problem framing, product design, product strategy, service design, strategy, visual framework, visual frameworks, visual storytelling

How well does your team make decisions? The Decision Tree can help

18/04/2017 by Ben Crothers

A good friend of mine once said that a team is running well when it’s moving at the speed of trust (which is a classic Stephen Covey line). I’ve always found that trust at work has so much to do with how a boss delegates work, and empowers team members to make decisions themselves. Liz Wiseman’s book Multipliers: How the Best Leaders Make Everyone Smarter is a huge help in this area.

Easy to say, but hard to do, right? If you’re a manager, how do you free up your team to make decisions without you getting in the way? Or how do you try to change the behaviour of a micro-managing boss so that they will trust you more?

Draw a Decision Tree

One way I’ve found that really helps is (surprise surprise) using drawing and visualisation. More specifically: drawing a Decision Tree*. The Decision Tree is from Susan Scott’s book Fierce Conversations, and looks a bit like this:

Go ahead and sketch a tree yourself**. Think of your project, your team, or your company as a tree that grows and bears fruit. For this tree to thrive, countless decisions are made every day, week, month and year. But there are different levels of decisions:

  • Leaf decisions – Make the decision and act on it. You don’t need to report the action you took. There’s no real risk here.
  • Branch decisions – Make the decision, act on it, and then report the action you took (daily, weekly or monthly). There might be some risk, but it can be mitigated.
  • Trunk decisions – Make the decision, but report on the decision to check before you take action. There could potentially be high risk of harm to the project, team or company.
  • Root decisions – Make the decision with input from other people. There could be great risk of harm to the project, team or company if these decisions are poorly made and/or implemented.

Example: if you yank a leaf off a tree, the tree isn’t going to die. In the same way, a ‘leaf decision’ poorly made won’t really impact the company. But if a wrong action is taken at the root level, it could really damage the tree.

How to use the Decision Tree

The Decision Tree has tons of uses:

A way to figure out autonomy – To help you and your team think about and clarify what ‘autonomy’ means in their context (this was HUGELY helpful for me in a previous job!), so that everyone knows exactly where they have authority to make decisions and take action.

A way to chart professional development – To help articulate clear paths for professional development. The more senior an employee gets, the more their decision-making power moves from leaf to branch to trunk level.

A way to free up senior management – To help senior management release control appropriately, and develop grassroots leadership within the organisation. This frees up senior management to focus on the more strategic decision-making, while providing more learning and development opportunity to employees at various levels.

A way to help a team work better together – To help a team and/or management articulate where team dynamics and leadership feel wrong (micro-management, anyone?), and where changes can be made in how decisions are made and acted on.

A way to coach junior managers – Junior managers are typically on a journey of relinquishing control and empowering people around them (I’ve been there). The Decision Tree is a great way to coach a junior manager on how to delegate more to others.

Here’s an example way to use the Decision Tree in your team

Do you manage people? Are you a project manager, change manager, or product manager? Here’s a step-by-step way you might want to try using the Decision Tree in your team:

Draw the Decision Tree on a whiteboard, and use the Root / Trunk / Branch / Leaf structure to explain the four different types of decisions to your team.

Get everyone to list the various decisions that need to be made in the team. My favourite way to do this is to capture them on sticky notes, one decision per note (you’ll see why in a second). Ask each team member to read out what they wrote, and ensure that everyone understands each one. Here are some examples:

  • Leave request approvals
  • Quarterly ad-spend changes
  • Commits and pull requests (for the developers amongst us!)
  • Stationery orders

Map the decisions on the Decision Tree. Everyone can then place their sticky notes on whichever level they think each decision belongs. You can always combine any duplicates as you go.

Discuss the map of decisions on the Tree. Are all the decisions placed where everyone expects? The interesting insightful parts of this discussion should be about any decisions where people don’t agree on the level at which they should be. Why do different people expect specific decisions to be at different levels? how can they come to a common understanding about the appropriate level? This can be particularly insightful for a team manager.

Finally, discuss what specific actions can be taken, to change the situation to be more favourable.

As always, I’m keen to hear if and how you use this visual framework, or any other techniques included in this blog.

* I should say that this Decision Tree visual framework is different to the boxes-and-arrows decision tree drawings you might have seen before, which are still great for analysing decisions and outcomes.

** I probably went a bit overboard on mine (above); a simple bunch of lines is completely fine!

Filed Under: For meeting leaders and coaches, For project managers and facilitators, Visual strategy and facilitation Tagged With: coaching, decision-making, strategy, visual framework, visual metaphor

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